HTTP response and ping reference test

HTTP response and ping reference test

Inspect the distribution of HTTP response times to this site.

These are HTTP HEAD round trips, including browser and HTTP processing. They are not directly comparable to ICMP or in-game ping.

The only target is this site’s /favicon.ico. There is no arbitrary IP, port or external-site input.

The current CDN or proxy route affects results. The tool does not establish edge location, a Korean server or origin reachability.

HEAD, no body / one request at a time /3 s per request /500 ms gaps / at most 23 requests or 90 s /5 s start gap

No measurement requests are sent before you start.

Reference bands for reading HTTP times

These are this tool’s arbitrary reading bands, not quality certification or recommended gaming thresholds. Compare runs with the same target and route.

Successful-request timeHow to read this HTTP observation
0 to under 100 msA relatively short response. Cache behavior, reuse and a nearby edge may contribute.
100 to under 300 msCompare with this target’s usual values and differences across times of day.
300 to under 1000 msA noticeable delay. Consider network, server and browser workload together.
1000 to 3000 msA long observed wait. Beyond three seconds, the attempt is a timeout rather than a successful time.

Read variation together with failures

A low mean can hide occasional long requests, so also inspect P95, the maximum and individual rows. Higher jitter means consecutive successful times differed more. HTTP errors, timeouts and browser blocking have different causes; one failed request does not identify a faulty connection.

Observed signalHow to interpret it
Jitter —No pair of adjacent successful attempts is available. This does not mean zero jitter.
Large differences or higher P95Successful HTTP times varied. Browser, server and route causes need separate investigation.
A nonzero failed-request rateRead HTTP status, timeout and connection-error rows separately. Do not convert this into ICMP or game packet loss.

Check the actual target for each activity

ActivityWhat mattersWhere to check it
FPS and real-time actionRelatively short, steady game-server round trips without sharp spikesThe game’s network statistics or server-region display, if provided
MMO and cooperative gamesConsistent server responses, interruptions and busy periodsConnection information or server statistics provided by that game
Video meetings and voice callsDelay, jitter, loss and send/receive behavior along the call routeThe call-quality report provided by the meeting application

What to check when values rise or vary

  • Check whether other downloads, uploads or background tasks share the connection.
  • Consider wireless signal, repeaters, VPN and proxy routes; compare the same target in an environment you may use.
  • Check whether device load or power saving is delaying browser work.
  • Separate HTTP status errors from timeouts and consider an issue with the site itself.
  • For gaming or meeting problems, inspect that service’s actual server or call statistics.

Windows command-line ping reference

These are syntax examples for you to run separately; this page does not execute commands. Replace example.com with a target you are authorized to check. Command-line ping uses ICMP, not HTTP.

Example commandMeaning
ping example.comSend the default ICMP Echo requests and inspect replies.
ping -n 4 example.comSet the request count to four.
ping -t example.comContinue until stopped. Use Ctrl+C when finished.
ping -i 64 example.comSet the outgoing IPv4 TTL. This is not a speed setting.
ping -w 1000 example.comSet the reply wait limit to 1000 ms for each request.

A TTL reply is not a speed score

IPv4 TTL is a limit reduced along the router path so packets do not circulate indefinitely. A reply’s remaining TTL alone does not reveal its initial value, exact hop count or operating system. TTL expiry and a request timeout are different. This HTTP tool does not read ICMP TTL.

Observed signalHow to interpret it
Reply TTL=NThe remaining limit in the reply IPv4 packet. Without the initial value, exact hop count is unknown.
TTL expired in transitAn ICMP response indicating that the route limit was exhausted, not a latency measurement.
Request timed outNo Echo reply arrived within the wait limit. Blocking, congestion or target policy can be among the causes.
Official Microsoft Windows ping documentation

Starting sends HEAD requests only to this site’s fixed path. As with normal web requests, existing server or intermediary infrastructure can process connection information; requests omit login cookies and the referring URL. Measurements stay in page memory without separate server uploads, analytics events or browser storage. A CSV is created on your device only when you choose Save. The example sends no requests.

Comments & questions

HTTP response and ping reference test

Explore how this site’s HTTP responses vary when it feels slow. Sequential, body-free HEAD requests target the same-origin /favicon.ico, with the first three kept as warmups. Read the distribution, failed requests and differences between consecutive successes instead of relying on one minimum.

Key features

  • Fixed same-origin HEAD requests with no cache-busting query
  • Three excluded warmups followed by 5,10 or 20 measurements
  • Mean, minimum, maximum, median, P95 and consecutive-success jitter
  • Separate HTTP errors, network errors and three-second timeouts
  • Canvas trend, complete request table and CSV export
  • First-request Resource Timing, reference bands, use cases and Windows ping notes

How to use

  1. Read the HTTP scope and choose the measured-request count.
  2. Start to send three warmups followed by sequential measurements.
  3. Cancel or press Escape to stop; hidden tabs and offline events stop automatically.
  4. Compare completed measurements, failed rows, the chart and first-request phases.
  5. Optionally save CSV and compare observations of the same target at another time.

Use cases

  • Compare how the same site responds at different times
  • Notice occasional delays hidden by a similar average
  • Export a bounded HTTP request log for a support discussion
  • Understand browser HTTP, command-line ICMP and in-game ping

Frequently asked questions

Is this actual internet or game-server ping?

No. It times browser HTTP HEAD requests to this site’s fixed path. HTTP processing, browser scheduling and connection reuse are included, so it is not ICMP or a game-server RTT. It does not contact arbitrary IP addresses or ports or measure overall internet speed.

What endpoint is measured, and is it a Korean server?

The observation follows the CDN, proxy or origin route currently answering this site. The tool does not establish the edge location or whether the origin was reached, so it does not label the target as Seoul or Korea. Compare observations of this same page at different times.

How are warmups and caches handled?

The first three attempts are separated as warmups for every connection. Requests use cache:no-store and query-free HEAD. This site’s existing service worker passes non-GET requests through, avoiding its cache-first static GET path. CDN, proxy and connection-reuse effects can still remain.

What are jitter, P95 and the failure rate?

Jitter is the mean absolute time difference when two adjacent measured requests both succeed. Pairs spanning a failure are excluded; no eligible pair means no jitter value. P95 is the ceil(success count×0.95)th sorted successful time. Failure rate describes completed HTTP measurement attempts, not ICMP packet loss.

What happens on cancel, offline or tab changes?

Only one run is active. Each request has a three-second limit, with at least 500 ms between requests, at most 23 requests or 90 seconds per run and a five-second minimum start gap. Cancel, hiding, offline and leaving abort the request and wait. Only completed records remain; cancelled or unsent attempts do not count as failures.

Why are first-request DNS or TLS times zero or absent?

The first request may reuse a connection. DNS, connections or browser timing precision can hide individual phases. Zero is an observed zero difference; an empty value means unavailable. Connection timing may include TLS, so do not sum every field to reconstruct the total.

Privacy

Starting sends HEAD requests only to this site’s fixed path. As with normal web requests, existing server or intermediary infrastructure can process connection information; requests omit login cookies and the referring URL. Measurements stay in page memory without separate server uploads, analytics events or browser storage. A CSV is created on your device only when you choose Save. The example sends no requests.

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