Peg Solitaire Board

Peg Solitaire Board

Jump one peg over another in a straight line to remove the middle peg. Watch legal moves and the chosen one-peg goal.

1. Board and goal

Shape and goal selections apply when you start a new board. Editing uses the current board's shape and goal.

2. Jump board

Select an occupied hole, then a highlighted empty destination. Arrow keys move hole focus; Enter/Space selects. Tap on touch screens.

Pegs left 32Legal moves 4Jumps 0Playing

3. Save move record

JSON holds the opening and moves, replay-validated on import. CSV contains only numeric coordinates and remaining counts.

No jumps yet.

Comments & questions

Peg Solitaire Board

Select a peg, then an empty hole exactly two cells away in the same row or column. The middle hole must hold a peg; the jump removes that peg and moves the source peg to the destination. Choose a one-peg-in-center or one-peg-anywhere goal. A blocked layout or a single peg away from a required center is not called a win.

Key features

  • English 33-hole and European 37-hole boards with selectable final goal
  • Orthogonal two-hole jumps with occupied middle and empty destination checks
  • Remaining pegs, legal moves, blocked and missed-center status
  • Editable custom starting pegs, standard start and one-jump exercise
  • Replay-validated JSON, numeric move CSV, undo and reset
  • One locally legal hint and arrow-key board navigation

How to use

  1. Choose the board shape and goal, then load a standard start or one-jump exercise. You can edit the current layout into a new starting position.
  2. Select an occupied hole, then a green highlighted empty destination. Arrow keys move focus; Enter/Space select. Tap on touch screens.
  3. Inspect remaining pegs and legal moves. Request a legal next-move hint if useful; it does not guarantee the eventual solution.
  4. Finish with one peg satisfying your goal, or undo/reset. Export the replayable JSON session or numeric move CSV.

Use cases

  • Practice the jumped-middle-peg removal rule
  • Compare legal moves on 33- and 37-hole boards
  • Explore whether a user-made start is blocked or reaches its goal

Frequently asked questions

What makes a jump legal?

Source and middle holes must hold pegs, and the destination must be an empty board hole. The move is exactly two cells along one row or column and removes the middle peg. Diagonal, one-cell and off-board moves are rejected.

Why is one remaining peg not a win?

With the center goal, the final peg must be at row 4, column 4. A final peg elsewhere is marked as a missed goal. The any-hole goal accepts any single remaining peg.

Is the hint a solution?

No. It deterministically shows one currently legal move whose destination is near the center. It neither proves that this move can lead to a win nor searches for the shortest complete path.

Can a custom opening be solved?

There is no guarantee. Editing takes the current pegs as a new initial layout and clears earlier moves. No legal move is marked blocked, but this tool does not prove future solvability.

Is game data stored remotely?

No. This browser tab handles the game. Only explicitly downloaded JSON and CSV remain on your device. Import replays every JSON move for validation.

Privacy

Board layouts and moves stay in this browser tab, with no remote game service or autosave.

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